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Team size = 2 people

fwef_edited_edited.png

Genre:

Thriller Puzzle

My Role:

Level Designer & Level Artist

My Role as Level Designer

Concept and Research 

  • Main Idea: High Alps and an avalanche strike down a small Alps village.

  • There will be a basement segment.

  • Researching how an Alps village and a basement look.

  • Creating a 2D paper level map with a focus on:

  • Enhancing gameplay flow and progression

  • What to include in the level

    • Puzzle elements

    • Zone blockers

    • Important chunks

    • Placement of collectibles

LvlMap Lavin.png

Block Out

  • Block out the layout of the basement and the entire level so that the theme, mechanics, and gameplay flow of the game feel cohesive.

  • Working within the game engine using the tools that Unity provides.

  • Striving to work as modular as possible.

Iterations / Feedback / Playtesting

 

After completing the level's design and visual aspects, a shortage of time and other school-related tasks prevented me from iterating and playtesting this project

Final Product

My Role as Level Artist

Because there were no dedicated artists available, I undertook the added role of a level artist

Prop Artist

Art Style: Low-poly stylized art.

  • Working with basic primitives:

    • Squares

    • Cylinders

    • Curves

  • Using Blender for modeling:

    • Modeling​

  • Tools utilized include:

    • Beveling

    • Extruding

    • Manipulating vertices and faces

    • UV unwrapping

    • Material selection

Lightning

The game's theme was determined to be set at night.

 

  • Intensity was adjusted from 100 to 0.1.

  • Colors were altered.

  • Temperature was tweaked for a more chilling effect.

  • Directional light was modified.

  • Post-process exposure was manipulated.

Before = Day Scene

LavinBG.png

After = Night Scene

Materials and VFX

Materials and VFX (using the Niagara System) were created within Unreal Engine 5

M_ICE

M_ICE.png

M_Water

M_TNT_Paper

TNT.png

Niagara System

Within the basement, there is water. To illustrate the danger of the water, I developed a Niagara system that generates sparks.

I did the following for manipulation:

  • Life Cycle

  • Spawn Burst Instantaneous

  • Point Attributes

  • Sprite Attributes

  • Velocity

  • Gravity force

  • Alignment to Velocity Aligned

©2025 by Keziah Ferreira Dos Santos.

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