Junior / associate producer interest in Game design


Team size = 2 people

Genre:
Thriller Puzzle

My Role:
Level Designer & Level Artist
My Role as Level Designer
Concept and Research
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Main Idea: High Alps and an avalanche strike down a small Alps village.
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There will be a basement segment.
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Researching how an Alps village and a basement look.
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Creating a 2D paper level map with a focus on:
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Enhancing gameplay flow and progression
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What to include in the level
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Puzzle elements
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Zone blockers
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Important chunks
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Placement of collectibles
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Block Out
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Block out the layout of the basement and the entire level so that the theme, mechanics, and gameplay flow of the game feel cohesive.
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Working within the game engine using the tools that Unity provides.
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Striving to work as modular as possible.


Iterations / Feedback / Playtesting
After completing the level's design and visual aspects, a shortage of time and other school-related tasks prevented me from iterating and playtesting this project

Final Product
My Role as Level Artist
Because there were no dedicated artists available, I undertook the added role of a level artist
Prop Artist
Art Style: Low-poly stylized art.
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Working with basic primitives:
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Squares
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Cylinders
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Curves
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Using Blender for modeling:
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Modeling
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Tools utilized include:
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Beveling
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Extruding
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Manipulating vertices and faces
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UV unwrapping
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Material selection
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Lightning
The game's theme was determined to be set at night.
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Intensity was adjusted from 100 to 0.1.
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Colors were altered.
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Temperature was tweaked for a more chilling effect.
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Directional light was modified.
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Post-process exposure was manipulated.




Before = Day Scene

After = Night Scene
Materials and VFX
Materials and VFX (using the Niagara System) were created within Unreal Engine 5
M_ICE

M_Water

M_TNT_Paper

Niagara System
Within the basement, there is water. To illustrate the danger of the water, I developed a Niagara system that generates sparks.
I did the following for manipulation:
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Life Cycle
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Spawn Burst Instantaneous
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Point Attributes
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Sprite Attributes
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Velocity
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Gravity force
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Alignment to Velocity Aligned



