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Junior / associate producer interest in Game design


Team size = 1 people
Theme:
Fantasy

My Role:
Environment & Prop Artist
Concept and research
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I began by creating a mood board for the level.
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Focused on concept art and identified the artistic tasks that need to be done

Modeling
I used Maya for modeling the house foundations.
I worked with simple geometry:
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Squares
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Cylinders
Tools that I used
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Beveling
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Extruding
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Manipulating vertices and face
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UV wrapping for maximal quality
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Texture quality
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Tiling
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Vertex Paint
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Utilized vertex paint to simulate
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Moss on the ceiling
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Enhancing the scene's visual appeal.
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*Ship prop and foliage were provided to us by the school
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