Junior / associate producer interest in Game design


Team size = 5 people

Genre:
3D Person Sci-Fi Adventure Horror
My Role:
Sound Designer & Environment Artist
My role as Environment Artist
Tools that I Used


Concept and research
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Started making a mood board for the different chunks of level.
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Focused on concept art and what need's to be done, art wise


Making Props
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Produced models using Autodesk Maya, involving modeling and UV unwrapping.
Texturing
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Designed textures and materials using Substance Painter.
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Integrated textures and materials into the game engine.




my role as Sound designer
Concept / Process / Implementation
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Designed and composed all sound effects for the game.
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Composed the main menu soundtrack..
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Engine work included:
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Placing sound elements within the game.
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Implementing dynamic sound features.
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Setting up reverb zones for spatial audio effects.
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Adjusting triggers for special in-game events.
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Developed a script in C# with coders to convert animations into appropriate floor-specific footstep sounds (e.g., metal footsteps on metal surfaces).
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Recorded voice-over to give out the game's lore and mechanics to players.
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Manipulated the sound to sound like it is coming from a recorder
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