Junior / associate producer interest in Game design

Genre:
MMORPG (Free - to - Play, Live Service)
My Role:
Junior Game Producer
(Team size: All from 2 to 30 people depends on the project)
Star Stable Online is an MMORPG game about horses. Players explore the world of Jorvik on horseback, completing quests, caring for their horses, and interacting with the other horse riders. The game features activities like racing, competitions, horse training, and exploration. Players can also customize their characters, horses and now their own stable with various outfits, accessories and furniture. Star Stable Online is currently the number one fastest growing horse game in the world. SSO has weekly content release making the game being updated each week with new exciting content for the players.
My Role as Junior Producer
I am currently the Junior Game Producer for SSO’s Game Studio where my focus are in gameplay tech projects such as refactoring current systems, new gameplay systems and other misc project. I also contribute in the SSO Live Service projects such as SSO version of a battle pass and other misc project to contribute to a more live service game. Crafts I work with in a day to day matter are:
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Design
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Art
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Code
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UI / UX
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Other craft
My task when working as a Junior Game Producer are
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Holding daily stand - ups
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Dailey check - up with the project team
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Helping the team to prioritise there workload and starting a communication of what is necessary to be doing for the sprint.
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Sanity checking if the sprint goals are going as it should or if there is any action point to see were we can take the release / product to a finish state
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Sanity checking the stress level of all of the project teams.
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Updating the Jira (Atlassian) board with
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Epic creation for ongoing and upcoming projects
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Sprint creation and sprint planning for upcoming project and ongoing releases
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Creating sprint goals that ties with the vision of the release / project but also following the projects / companies KPIs
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Delegation of tickets
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Task
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Bugs
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Producer stand - ups
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Follow up on different production topics
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Company goals
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Company KPI
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Overall discussion / retrospectives and workshops of how to become better producers for self improvement but also as a craft
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Confluence (Atlassian)
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Updating User experience for the team’s confluence space.
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Working with documentation of
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Project pages
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Problem statement
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Project Summary
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Scope
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Milestones / Timelines
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Content Drop overhaul
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Success Criteria
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Risks
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Release pages
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Deadlines
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Delivery
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QA testing
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Translation deadlines
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Documentations of important meeting notes
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Retros
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Meeting notes
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Miro
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Preparing board of
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Retrospective for the engine team
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Road map
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Milestones
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Presentations
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Kick offs
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Presenting new features for the
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Team
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Cross domains / departments
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Whole company
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Planning meetings with collaboration with cross domains / departments where we are talking about
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Cross collaboration
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Planning of new project were engine team and a cross domain team could work together
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Backlog refinery
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Feedback session with the team and other crafts
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Facilitating and attending workshops
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Retrospectives
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Acting in release discussion
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Planning for
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Upcoming features
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Team capacity
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Vacation planning in the team and se how project affects by it
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Next years features / projects
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Workload
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Capacity losses
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Release / Deadlines documentation
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Team based
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Company based
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During my time as a Junior Game Producer I have produced and released
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Festival's (Seasonal content)
- Halloween Festival
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Winter Festival
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Area Revamp
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Customising the players Stable
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Inventory System Revamp
Halloween Festival 2024
Winter Festival 2024
Area Revamp (Silverglade)
Customising the Stable for the players